Scratch 2.0 Programming by Denis Golikov

Scratch 2.0 Programming by Denis Golikov

Author:Denis Golikov [Denis Golikov, Artem Golikov]
Language: eng
Format: epub
Publisher: Denis Golikov
Published: 2015-04-18T04:00:00+00:00


Question. Which two spells were casted on the Witch?

A task. Help the Witch. Draw a few phials of her own so she can take revenge.

A tip. You can’t use default messages. Think up your own messages.

Chapter 13. Mathematician cat.

The Cat attended school, did well there and became a mathematician. Now he is capable of adding up any two numbers you can think of. In this chapter you will learn what variables are. Variables are special cells in computer memory where different numbers and words are stored. They are called variables because its content might change. Every variable has a name. To create a variable click on the orange "data" blocks and then on the "Make a variable" button.



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